Chess Endgame Patterns
Essential endgame techniques from basic king-and-pawn endings to advanced rook endgames.
All Endgames (12)
- King and Queen vs King - The most fundamental checkmate in chess, and the first endgame technique every player must master.
- King and Rook vs King - The second essential checkmate pattern, requiring more precision than the queen but following the same fundamental logic.
- King and Pawn Endgames - The foundation of all chess endgames, where king activity and pawn structure determine who wins and who draws.
- The Lucena Position - The most important winning technique in rook endgames, using the "bridge" method to promote a pawn.
- The Philidor Position - The most important drawing technique in rook endgames, using the third rank defense to hold against a passed pawn.
- Rook Endgame Basics - Essential principles for rook endgames, the most common type of ending in practical chess.
- Two Bishops Checkmate - A methodical checkmate technique using two bishops to drive the lone king into the corner for a forced win.
- Bishop and Knight Checkmate - The most difficult basic checkmate in chess, requiring precise technique to drive the king to the correct corner.
- The Square Rule - A quick visual method to determine whether a king can catch a passed pawn without needing to calculate every move.
- The Active King in Endgames - Why your king transforms from a liability into a powerful attacking piece once the endgame begins.
- Zugzwang Explained - The fascinating concept where having to move is a disadvantage, and the best move is the one you wish you did not have to make.
- Fortress Draws - How the weaker side can build an impenetrable defensive structure that even a massive material advantage cannot breach.