Chess Endgame Patterns

Essential endgame techniques from basic king-and-pawn endings to advanced rook endgames.

All Endgames (12)

  • King and Queen vs King - The most fundamental checkmate in chess, and the first endgame technique every player must master.
  • King and Rook vs King - The second essential checkmate pattern, requiring more precision than the queen but following the same fundamental logic.
  • King and Pawn Endgames - The foundation of all chess endgames, where king activity and pawn structure determine who wins and who draws.
  • The Lucena Position - The most important winning technique in rook endgames, using the "bridge" method to promote a pawn.
  • The Philidor Position - The most important drawing technique in rook endgames, using the third rank defense to hold against a passed pawn.
  • Rook Endgame Basics - Essential principles for rook endgames, the most common type of ending in practical chess.
  • Two Bishops Checkmate - A methodical checkmate technique using two bishops to drive the lone king into the corner for a forced win.
  • Bishop and Knight Checkmate - The most difficult basic checkmate in chess, requiring precise technique to drive the king to the correct corner.
  • The Square Rule - A quick visual method to determine whether a king can catch a passed pawn without needing to calculate every move.
  • The Active King in Endgames - Why your king transforms from a liability into a powerful attacking piece once the endgame begins.
  • Zugzwang Explained - The fascinating concept where having to move is a disadvantage, and the best move is the one you wish you did not have to make.
  • Fortress Draws - How the weaker side can build an impenetrable defensive structure that even a massive material advantage cannot breach.